Monday, March 13, 2006



Light Temperature Issues


We're approaching the point where we're going to have to deal with our lighting. There is a skylight directly above the set, which is trouble; the light can change when we're animating, which clearly precludes the possibly of animating with it as is. So, we have to cover it up somehow. Likely we'll have to access the roof to do it. Our set is rather huge, so we'll need quite a bit of gear to light it up adequately; likely we'll be using multiple banks of flourescents, along with a few spots, and a home-made softbox or two. We have a 1000 Watt spotlight complete with barn doors and scrimms, but we've found out that what we thought was a daylight-balanced bulb is showing up very orange compared to our flourescents. We need to have the ability to make our light look like daylight, and that can't happen if we shoot with lights with varying color temperature. Anyways, this is Dave's department so i'll let him worry about it.

In other news, Dave has been working for a while now on creating a field of grass to put in front of our set in Maya; see the test frame included within this post. He's going to make it move gently with the wind, which should add a nice layer of detail. I thought i'd also include a few storyboards from this scene, so you all can see the rough end goal.

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