Friday, April 21, 2006


HARD

We've reached a bit of a lull. We were quite gung-ho about finishing the set, but it's currently gathering dust now that it's complete.

The sticking point preventing me from working a comparable number of hours per week to the previous period is the issue of the faces, and face replacement. We intend to test a difficult technique; digital face replacement. The idea would be to build a large (life size) animatable head, and to then digitally transpose it over the smaller head of the set-sized armature. This poses innumberable difficulties, and it can't be said with any certainty that it'll work without thorough testing. Dave is optimistic, but I supect that even if all problems are surmounted, it'll be an extremely awkward and tedious process that might inhibit out freedom to animate. We'll see. Our level of digital proficiency is also low (relative to an an industry professional) so we may just not have what it takes to pull it off. We may have to do it the good-old analog way.


I put a picture of a rock up there because it's hard, and what we're doing is hard. Real hard.

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