I'm finally finishing Lord William. Gonna start animating him right away. I like his costume. Gonna be fun. What isn't going to be fun, however, is keying him out. We originally planned on using a greenscreen. We switched to blue. Probably gonna have to bust out the green again for him. Because he's blue. Which was a little dumb. Green is even going to be tricky. Might have to get crazy and use magenta.
Wednesday, February 23, 2011
I'm finally finishing Lord William. Gonna start animating him right away. I like his costume. Gonna be fun. What isn't going to be fun, however, is keying him out. We originally planned on using a greenscreen. We switched to blue. Probably gonna have to bust out the green again for him. Because he's blue. Which was a little dumb. Green is even going to be tricky. Might have to get crazy and use magenta.
Monday, February 21, 2011
Wednesday, February 16, 2011
Scene 15. Missing a couple elements. Like crows in the roof shots. Thought it would be about 6 shots originally; turned into 19. But it didn't take very long, all in all.
The scene is cooler with voice over and music. And sound would be neat too.
There's one more scene that involves the exterior studio. Gonna shoot that. Then i'mma wreck it and make the 'in ruins' version of it. Then I can get rid of the thing. Running out of space to keep all this crap.
Saturday, February 12, 2011



Did about half an assload of work today. Too much to get into. I was gonna shoot all the exterior studio shots in one go, but I found I had to get into and finish a scene before I could say I was done. Which is what all this junk is.Gonna have to wreck the exterior studio when i'm done - gonna have shots of the same thing, in ruins. So gotta be sure i'm done with it.
Thursday, February 10, 2011
Sunday, February 06, 2011
Thursday, February 03, 2011
Tuesday, February 01, 2011
Wednesday, January 19, 2011
Thursday, January 13, 2011
Wednesday, January 12, 2011
Tuesday, January 11, 2011
Almost the same as previous post, except there's two cow shots. I cut them a little brief. Can barely see them. This beast of a scene is pretty close to done. Parts one, two, and three. This being part two. Then I get to see how the snappy transitions between parts work.
Got two solid days to finish. Gonna make the costume for the plague doctor in this scene tommorow. Should be pretty fast; gonna be a crude leather costume. Mask and huge hat will probably take a bit longer.
Sunday, January 09, 2011
Thursday, January 06, 2011
Wednesday, January 05, 2011
Tuesday, January 04, 2011
Tuesday, December 28, 2010

Got tired of fighting with the background plate behind Cornelisz for this scene; tried just cranking out a set element to stick behind him. Should have done it to begin with; took me under an hour. Photographed it with the wood glue still wet and the stain fresh. Just did some Photoshop sketching to figure out what rakish angles the thing should have. The computer cheats are often more trouble than they're worth; they're easy to begin with, but usually result in many hours trying to make them match the other elements.Pics are raw mid exposure, and tonemapped result shopped into background. Still a little crappy, but there's gonna be all kinds of blur on that thing. There's some dark edges around the wood frames on the left hand side of the building. Gotta go. I'll do that in designated festering time.
Friday, December 24, 2010
Stopmo-ilization from Band Sinistre on Vimeo.
A challenge for this scene is going to be making the 'cheatin' (keyframed photoshop stills) match the actual stop-motion animation. This clip is a test of possible solutions. Most of the problems/solutions aren't visible on this small low-res clip. Really have to see it in full HD. The second clip has a 'wiggle' expression on the rotation of the gibbet - 24 times a second. To make it more choppy and less computer-y. There's also a 'match grain' going on, with the sample pulled from actual stopmotion in another shot. Also a tiny bit of flicker added to the whole thing.
Thursday, December 23, 2010
Thursday, December 16, 2010
Dec 16 Asst Goodies from Band Sinistre on Vimeo.
Biblical day. 13 hours. Started at 5:45. Way to beat to write anything. But I'M HAVING A GOOD TIME.Monday, December 13, 2010
Scene 6 Part 3 In Prog (no editing)
Damn, this stuff's hard. I'm perfectly happy with how this stuff looks rendered small or low res, but when you see it in full HD, it's so crystal clear that it becomes really obvious it's one element cut out and being animated on another. Bugging the crap outta me. I guess this is 'grain matching', a part of compositing I haven't gotten into yet. I'mma see if the boys can fix it.
Otherwise, i'm destroying all the work I gotta do.
Saturday, December 11, 2010
A'ight. Gonna start embedding clips via Vimeo so they looks crispier and junk.
1B_04 In Progress from Band Sinistre on Vimeo.
Wednesday, December 08, 2010
Monday, December 06, 2010
Sunday, December 05, 2010
Tuesday, November 23, 2010
I've got nothing better to do right now, so i'm gonna lay out all the After Effects stuff going on in this shot for shits/giggles. Cause i'm bored. There's nothing CGI in here (and the whole film) except atmospheric stuff - haze, fire etc.Background
An HDR pic of a local spot. There's an adjustment layer on it with a brightness contrast going down. All layers are set to 3D; background is at 5000 pixels.
The Stake
It's about 10" high. HDR photograph on a bluscreen. Took a separate exposure with different lighting with the camera in the same spot. Brought that pic and the HDR pic into AE, put Keylight on it, and set it to 'screen matte'. Saved frame as photoshop layers. Used the resulting matte as a photoshop mask to cut out the stake. Put it at about 2500 pixels back.
Banner(s)
Same deal; HDR pic and separate exposure for bluescreen. Cut off the bottom of the flagpole, and put it and the banner on separate layers. In AE, did a precomp with just the banner. Keyframed a mesh warp to make it wave. Put the precomp into the shot, and then stuck in the flagpole, and parented it to the banner. They're at about 2000 pixels back or something.
Dudes
Same deal. I photoshopped out the torch and hand and rotated it about 20 degrees to the left so it wouldn't sit right in front of the stake. I stuck a 'CC generate light rays' on the torch. Mike has, or is getting, a pack of pre-matted fire, including torches. He'll put one of those on there when he gets this project.
There's a smoke dealie going on behind the stake; it's a white solid with a 'generate fractal noise' going down. Set it to 'screen' I think. Evolution is keyframed.
Copied the smoke dealie and put it in the foreground, changed the evolution keyframing and messed with it a bit. I had plans to put another dude on the left, but I liked what the foreground haze/smoke did for the composition. So I left it.
Camera
There's a camera going on here two. Can't really remember what the settings are. I think depth of field is enabled. It's got an expression-tool wiggle of (0.5,5) going down.
I sure like this way of working. Building up a shot from various elements. Kinda like painting.
Here's the clip. In tiny low res grainy quality. I could probably post it on a video site and embed the thing, but i'm too lazy. And youtube is gross.
There's a wee bit of 'wiggle' on a couple of the shots. I'm sure digging the expression tools in After Effects. It's ruthless with the syntax (like programming language) but they sho' work good. Instead of keyframing a little bit of camera shake with the 'wiggler', I just bust out the wiggle expression. No keyframes. Which makes life a lot easier. Having to redo the keyframing wiggle-tool every time I want to adjust the overall camera movement is a pain. Now I can change the overall camera movement all I want, and the un-keyframed wiggle expression tool just goes along with it.

Two more shots from 1B. Only eight in total. Scary dudes. These screen grabs are exactly half the size of a final full frame.The symbol on the banners is pretty weird. I was trying to come up with something in photoshop involving a pic of a helmet and a crow. And I made some kinda early-Modernist automatiste monster. So I slapped it in there.



First four shots from scene 1B. Still need a little work, but close to final. I didn't know til recently that if you import a .psd file into After Effects, it preserves layer masks. Which is handy. So I can do a quick temp job on the masking for the dudes. And somebody else can go back in later and improve them.


























