I'm finally getting in there with this thing and getting my hands dirty. Not much luck so far, i'm getting a feel for what has to be done to make something respectable.
Not liking clay very much. I just don't have a great grasp of the anatomy of the human head. Spent about an hour fighting with a lump of clya, pushing and pulling the stuff back and forth. I could sense the whole time that I really didn't have much of a sense of what the goal was, or how to get there.
The next plan is to make a big push mold from a plastic head I bought. It's not the ideal face for my character, but I figure it'll get me a properly proportioned face right off the bat, which I can then edit to look like my character.
My plans for the head mechanism, casting etc. are a little vague, but i've got ideas. It's essentially going to be a rubber mask extending to the hairline that i'll put over top of a resin cast head containing the moving bits. Hopefully it works.
Monday, October 20, 2008
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