Sunday, December 31, 2006
Wednesday, December 27, 2006
I thought it'd be fun to take stock of all the forest elements i've made so far - there's quite a whack of them. They all represent mostly multi-layer full-sized drawings.
I've got enough of a 'tree vault' now that I can reuse them in various combinations to fill space, without the repetition being evident.
I've got enough of a 'tree vault' now that I can reuse them in various combinations to fill space, without the repetition being evident.
Saturday, December 23, 2006
As people who know us may know, we were previously working on huge project entitled 'The Hell Painting', a 14 minute + stop-motion film. It was put on hiatus due to the immense size of the project - too much work, three years of projected set-building required alone.
However, it has occured to me recently that we might do this project, after finishing the current, but in the same style as 'The Third Night'. I.e., we would scrap the expensive and very time-consuming stop-motion approach, and do it all 2D After Effects style.
The above pictures are some photoshopped storyboard panels from 'The Hell Painting'.
However, it has occured to me recently that we might do this project, after finishing the current, but in the same style as 'The Third Night'. I.e., we would scrap the expensive and very time-consuming stop-motion approach, and do it all 2D After Effects style.
The above pictures are some photoshopped storyboard panels from 'The Hell Painting'.
Thursday, December 21, 2006
Wednesday, December 20, 2006
Well, that's all the work for today. I just finished importing a flattened image of my other composite into my current one, for continuity reference, colour matching, etc.
In the top image, the far trees were drawn specifically as far-away trees, with the requisite simplification and distortion. Im the bottom image, i've just shrunken full-size tree drawings. We'll see if it creates a continuity problem or not.
In the top image, the far trees were drawn specifically as far-away trees, with the requisite simplification and distortion. Im the bottom image, i've just shrunken full-size tree drawings. We'll see if it creates a continuity problem or not.
I'm working on the main .psd file for this shot now - finally get to see it come together after days of tedious tree making. I've only scaled and placed the trees - I still have to desaturate them and lower the contrast to impart the illusion of distance.
I'm going to wait until I get most of the trees and the sky in place to do that. From this point of view, the light is coming directly towards the viewer - i.e. the trees are going to need to look different from the previous composite, which had lighting from the side.
I'm going to wait until I get most of the trees and the sky in place to do that. From this point of view, the light is coming directly towards the viewer - i.e. the trees are going to need to look different from the previous composite, which had lighting from the side.
Tuesday, December 19, 2006
TREE FARM
Well, i've got another three days off in a row, so it's back to the tree farm for me. It's not too tedious all considered - its fun to watch a tree go from a quick pencil sketch to an ink and brush drawing, to a photoshopped image with texture and shading. I've already drawn seven trees today, and I hope to have them all photoshopped before I leave.
The two above trees were fun to do - they are complete inventions. Some of my trees are half-traced from my reference photos.
Monday, December 18, 2006
Saturday, December 16, 2006
Thursday, December 14, 2006
Wednesday, December 13, 2006
Did another little .AVI test - still looks good. This here is the first frame. My intention is(was) to use a 16x9 screen ratio. But, as per usual, i'm falling for the panorama. 4x3 and 16x9 just feels claustrophobic in comparison. Of course there is no monitor with anything like the ratio pictured above - there would be black bars. Luckily, I dig black bars too.
Tuesday, December 12, 2006
THE WOODS
My forest is starting to come together, though there's still the layers of distant trees to come. There's also some more work to be done on the foreground; hence the 'floating' fallen log. I also did a quick .AVI test - the motion looks much better than I expected - the illusion of perspective is quite reasonable, despite the flat 2D layers.
Monday, December 11, 2006
I've been churning our some blackberry bushes for my foreground log - here's the first bunch. I've finally devised some less tedious ways of making these images, which is speeding things up immensely. Drawing multiple layers of the same image on tracing paper is helping, as are some improved Photoshop routines - almost no 'cutting out' involved. They don't look precisely like blackberry bushes. Big deal.
Sunday, December 10, 2006
Thursday, December 07, 2006
I took a picture of my 'actor', and ran it through a few photoshop filters - this isn't anything like how I intend to draw the character, but I wanted to give it a flat feel. The purpose of this was so that I could see my character within the background intended; I figured that his colorization would affect my approach for the forest. Indeed, it is going to be much more desaturated and have less contrast than my original versions of the trees.
Wednesday, December 06, 2006
Tuesday, December 05, 2006
Well, i've got 5 'Interior woods side-angle front layer' trees in the bank now. Doing it was boring. Dave, the Photoshop jerk, knows all sorts of fancy ways of clearing out the white in a .psd layer. I only know the retarded slow ways, which I did. I'm going to seriously figure out how to do it, or i'm going to do nuts.
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