Monday, January 30, 2012
A few shots of Lord Billy, with some rough post. Threw them together for fun. It's getting boring just shooting without seeing what she's gonna look like. There's some whacky colour experiments going on too.
I'm not posting everything i'm doing/have done; there's about 35 bits of animation in the bag for the scene already. About 10 or less more to go. This scene has turned out to be a real beast. I thought it might be a bit boring, but it's probably one of the least boring scenes in the film. There's actually stuff happening. And drama and shit.
Thursday, January 26, 2012
Lord William is just a still in this test. I've since animated him. The HDR is a bit much on Cornelisz, but I have a plan for that. There's heavy HDR on the close up shots of Cornelisz, which I did cause he looks less crappy that way. So I have to match the wider Cornelisz shots with the close ups. But the same level of HDR tonemapping looks excessive. So I rendered out alternate versions of the wider shots, with almost no tonemapping. I'm going to overlay those versions on the HDR ones and carefully lower the opacity to blend them, and hopefully find a good middle ground.
Saturday, January 21, 2012
Dude, relax from Band Sinistre on Vimeo.
Couple test clips from Scene 12. I'm avoiding doing post work on it. Dont wanna waste any time with redundant post work on an inferior computer. Just sticking to the minimum to ensure everything is workable. I'll do the proper post in one go after everything is shot.
Friday, January 20, 2012
Tuesday, January 10, 2012
Monday, January 09, 2012
Glad we (I) finally stopped goofing around and recorded a professional voice actor for the part of Lord William. Working with a pro is a much different experience than working with a 'pretty-good but not quite a pro' actor. This dude (who also played the main character, Cornelisz) brought all sorts of background to Lord William that didn't even occur to me in any concrete fashion. And these aspects of his character also made the plot make more sense. Fifteen minutes of character investigation by a true pro built an iron foundation for our formerly slightly shaky plot line. Hot damn. The man doesn't do anything less than a rock-solid take, ever. He only gives subtle variations of intonation that may or may not be appropriate for the scene, and can only be inferred from careful study of the context. It takes a year of listening to his work to appreciate the subtlety of the work he gave you.
What i'm trying to say is, I like the guy.
http://en.wikipedia.org/wiki/Michael_Dobson_%28actor%29
Dude was in Death Note. Fuckin' tight.
What i'm trying to say is, I like the guy.
http://en.wikipedia.org/wiki/Michael_Dobson_%28actor%29
Dude was in Death Note. Fuckin' tight.
Things are motoring along pretty quickly. Finished another short scene, shot the backgrounds for three other scenes, and shot most of the animated carriage. A few different loops, to go with the horse. It's not very efficient for me to be rendering that stuff out, so not much to post.
We burned us up some black paper. Shot it with a couple still cameras, shooting as fast as possible. It didn't work very well, as the flames were moving way too fast. I stumbled on a neat After Effects trick though. Works pretty good. I think this is how we're going to do the fire. It would be easy enough to shoot real-time fire with an HD camera, but we thought it would look too real. Not hand-made enough.
We also finally rerecorded the VO for Lord William. Sure glad we did. We all got schooled on what it means to be a pro.
Monday, January 02, 2012
HOLY SHIT A HORSE
It's not the best animation in the world (gonna do another take), but it doesn't look stupid. It's a miracle. The horse was always a lurking problem in the back of my mind - the key prop in the film is a carriage. And a carriage has to be pulled by horses. Can't really cheat that. But surprisingly, the horse only took about a day and a half to make. And I got passable animation on the second try. Far out.
Saturday, December 24, 2011
Wednesday, December 21, 2011
Tuesday, December 20, 2011
Also made the back wall. Was trying to avoid using that angle at all, but it proved impossible. Not sure what kind of material all the splotchy shit is supposed to be. Who cares. It doesn't look bad, and it's done. I was going to have some big banners hanging on either side of the doorway, but it proved unworkable. The small scale became evident with the fabric. I knew this would be a problem, and planned to Phtotoshop a larger scale banner in. Also didn't work.
Made a table. Full puppet scale. Gonna shoot Lord William at the table looking at military maps, and Corndog standing behind. I'm going to try to shoot all three elements together. To reduce the amount of keying. We'll see if it works or not.I made the table, even though it's only for one lousy scene, because shooting three scenes in a row in the same set with everybody in the same place seemed dull.
Sunday, December 18, 2011
Thursday, December 15, 2011

Scene 16 plates. Working full tilt now. Not posting a lot of stuff here. Too busy doing it.There's three scenes in this set. Gonna do the backgrounds for all three in one go. Trying to be as efficient as possible.
Don't quite love the colour for these plates, but i'm going to stick with it. I already have a slew of Photoshop actions saved to generate the split-tone effect. Not worth the trouble to alter them in Photoshop. I'll just make them all match, then generate an RGB curves in After Effects and apply it to all the shots.
The wide shot with all the dudes took an outrageous amount of photoshopping. But it's done.
Monday, December 05, 2011
Wednesday, November 23, 2011


It's missing a few bits, but pretty much done. The missing bits are done. I just ain't glued them suckas on yet. I baroqued the shit outta the thing. This set has been a real bastard. A real battle to dial back the suck. I'm happy with the thing now though. This is just the side wall. Front wall done too. Now I just have to make a floor in photoshop. Then i'll have it printed out.
Monday, November 21, 2011
Thursday, October 06, 2011
Thursday, September 29, 2011

Spent almost an entire day battling design problems. Needed more stuff to fill the big empty spaces and make it feel more like a window. Tried all sorts of things; probably about 5 different attempts in total. Even got as far as building a jig for making an asian-looking window grate. But those problems are solved - just a couple hours left to finish this thing. Then I gotta knock off the (much simpler) side wall, and the floor. For the floor, i'm just gonna make a big-ass photoshop file and get it printed out full-size on photo paper. And glue the sucker on there.
Thursday, September 22, 2011


This big whacky thing is going to be a huge wrought-iron window. Or patina copper, rather. For the Interior of Lord William's digs. There will be other elements, but this will be the main one. Going to go for a less ambitious set. Just some strong design. I had a different plan, but I had to scrap it when it became apparent that it would be too expensive. So I photographed the stuff that I had, and photoshopped this big whacky design.
Thursday, August 18, 2011
Thursday, June 02, 2011
Thursday, May 26, 2011
Thursday, April 28, 2011
Almost time to polish this thing off. I think i've already hit the diminishing returns point. Just need to make sure that i'm happy with the overall composition, and that any details added from now on will actually be seen.
To that end, it's time to specifically plan out the tracks/shots for this thing. I had it roughly planned out to begin with; now it's time to make a very specific plan. So that I can work on the composition of detail areas rather than the whole thing.
Had to learn a bag of new hotkeys to make this process more efficient. I knew they were there, I just never bothered. I'm shooting the little dudes in batches; i'll shoot about twenty at a time, on a bluescreen. Then I HDR them (they don't really need it, but I can make the lighting more directional with it), and HDR them again with exposure fusion to produce the most key-able shot I can. Then I drop a harsh matte in After Effects, and save the matte (in 'matte' mode) as a photoshop layer. Then bring it in to Photoshop, and apply it to the dude shot in question. Then 'replace footage' in AE with the next exposure-fushion shot. And repeat. It's goddamn tedious.
To that end, it's time to specifically plan out the tracks/shots for this thing. I had it roughly planned out to begin with; now it's time to make a very specific plan. So that I can work on the composition of detail areas rather than the whole thing.
Had to learn a bag of new hotkeys to make this process more efficient. I knew they were there, I just never bothered. I'm shooting the little dudes in batches; i'll shoot about twenty at a time, on a bluescreen. Then I HDR them (they don't really need it, but I can make the lighting more directional with it), and HDR them again with exposure fusion to produce the most key-able shot I can. Then I drop a harsh matte in After Effects, and save the matte (in 'matte' mode) as a photoshop layer. Then bring it in to Photoshop, and apply it to the dude shot in question. Then 'replace footage' in AE with the next exposure-fushion shot. And repeat. It's goddamn tedious.
Wednesday, April 27, 2011
Monday, April 25, 2011
Wednesday, April 20, 2011
I've got a multi-stage plan for this part of the project. In order to avoid too much festering and time-wasting. Stage 1 is the longest (current stage); pour in tons of non-specific junk in there to get the composition nailed down.
Stage 2; spend a couple of days putting in the more fun, imaginative details. There's a boatload of shit in there already, but it's all pretty white-bread.
Stage 3; make the details for scene segues, that'll be separate, higher-res files parented to the main file.
Stage 2; spend a couple of days putting in the more fun, imaginative details. There's a boatload of shit in there already, but it's all pretty white-bread.
Stage 3; make the details for scene segues, that'll be separate, higher-res files parented to the main file.



Got myself back on track today. I bore down and followed the plan I formulated for the piles of gooey monsters. That, plus a few aerial elements, all following the composition plan, made it feel more like a proper composition. It's not even close, but I can feel the suck being dialed down.The master file i'm working with is quite bright; this pictures are all darkened down. I'll almost certainly ending up doing that with the final composition; one of the things bothering me was being able to see every little corner of Hell. It's more interesting when, in some parts, you can only see little glimpses of shapes in the darkness. Leaves some room for imagination.
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