Saturday, December 24, 2011
Wednesday, December 21, 2011
Tuesday, December 20, 2011
Also made the back wall. Was trying to avoid using that angle at all, but it proved impossible. Not sure what kind of material all the splotchy shit is supposed to be. Who cares. It doesn't look bad, and it's done. I was going to have some big banners hanging on either side of the doorway, but it proved unworkable. The small scale became evident with the fabric. I knew this would be a problem, and planned to Phtotoshop a larger scale banner in. Also didn't work.
Made a table. Full puppet scale. Gonna shoot Lord William at the table looking at military maps, and Corndog standing behind. I'm going to try to shoot all three elements together. To reduce the amount of keying. We'll see if it works or not.
I made the table, even though it's only for one lousy scene, because shooting three scenes in a row in the same set with everybody in the same place seemed dull.
I made the table, even though it's only for one lousy scene, because shooting three scenes in a row in the same set with everybody in the same place seemed dull.
Sunday, December 18, 2011
Thursday, December 15, 2011
Scene 16 plates. Working full tilt now. Not posting a lot of stuff here. Too busy doing it.
There's three scenes in this set. Gonna do the backgrounds for all three in one go. Trying to be as efficient as possible.
Don't quite love the colour for these plates, but i'm going to stick with it. I already have a slew of Photoshop actions saved to generate the split-tone effect. Not worth the trouble to alter them in Photoshop. I'll just make them all match, then generate an RGB curves in After Effects and apply it to all the shots.
The wide shot with all the dudes took an outrageous amount of photoshopping. But it's done.
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