Saturday, February 24, 2007
Thursday, February 22, 2007
Monday, February 19, 2007
Sunday, February 18, 2007
Thursday, February 15, 2007
These are the good 'ol storyboards for the final scene from 'The Hell Painting', our old, now dead, project. Look how much work I did - panels that took about 20 minutes each. This represents about 20 hours of work right here.
But i'm getting the hang of this computer stuff; maybe 'The Hell Painting' will rise again, in digital form.
Cornelisz's Hilltop Studio, Exterior Set: 2006-2007 R.I.P.
Its the end of an era - I finally had to smash my big, beautiful set today. It cost me a lot of money, and took hundreds of hours to build. Its final value was about zero. When I was tearing the thing apart, that jerk Eric Friesen was playing some mournful Russian music on CBC radio two - felt like a funeral. Seeing the thing again in a photograph with a sky photoshopped in makes me sad too.
It serves me right for persisting in the medium of Stop Motion animation for so long - its an expensive, thankless, and soul-sucking hobby. I could have made something of a much more feasible 'table top with clay' stlye, but that's not how I roll.
I think i've got some pretty good reasons why stop motion is such an elevated form of animation, elevated as compared to crap done on computers. First and foremost, you're working with actual materials that suggest things to you, and provide an unknown element - responsive, living, interactive materials. On a computer, things turn out pretty much exactly how you picture them in your head initially. This is unhealthy creatively, as all ideas must come from within your own head - no outside source to suggest things, and hence come out mentally incestuous-looking.
On the other hand, i've been able to make a short, quite detailed animated film working on my own, for almost zero dollars. I.e., its possible.
Wednesday, February 14, 2007
Tuesday, February 13, 2007
Saturday, February 10, 2007
Thursday, February 08, 2007
Wednesday, February 07, 2007
I realized today that only started working on this project (minus the storyboarding, preproduction, etc.) little over two months ago. Course, I just put in another 12 hour day, which helps.
It is fantastic to be able to make real progress so quickly, after years of fighting with slow, expensive, group-participation-requiring stop motion animation. And, i'm learning some skills which might actually make me quite employable.
It is fantastic to be able to make real progress so quickly, after years of fighting with slow, expensive, group-participation-requiring stop motion animation. And, i'm learning some skills which might actually make me quite employable.
Well, i've figured out how i'm going to animate the dude. Seems glaringly obvious in retrospect - animate still layers 'Southpark style, i.e. just move a flat image around. I figured out a simple technique of matching the movement up to live reference footage - it took about 10 minutes to make 10 seconds worth of walking movement, which is real real fast for animation. I also figured out some very handy After Effects functions (quite basic stuff, but i'm a novice), such as tying my eyebrows, eyeballs etc, which are separate layers to the face - they then stay in their assigned spots in relation to the man, and can be animated separately. In this, very first shot, the dude looks down and furrows his brows.
That's a relief - no drawing individual frames.
That's a relief - no drawing individual frames.
I've also been working on the 'POV Shot Field 1st Part' composite today. I'm digging how its working out so far. I did the sky the same way I use to do them with watercolour paints, only with 1's and 0's this time. The grass is all done with a Photoshop brush. Must be the first purely digital element i've used so far.
Tuesday, February 06, 2007
I'm working pretty quickly these days - i've got my routine down. I made the 'POV shot, field, part 2' composite today. In this one, we move towards the woods, and the camera looks around a bit. I'm pretty happy with how it turned out, and i've finally found a decent way to animate the ground coming at you with flat layers and have it be believable.
I think i've struck a pretty good balance here. A tracing of a photograph with pencil shading, colours photoshopped in, and the whole works run through a photoshop filter to remove the overly-hand drawn quality. It souldn't take more that half an hour to produce a frame when I get the routine down. So, that's a full day to do a 12-15 frame walk cycle. Not too bad.
Don't let the serious look on my face persuade you that I don't think I look goofy here.
I'm finally getting down to the business of developing techniques for rotoscoping my dude (rotoscoping means tracing over photographs in some form). Its been a struggle, to find a balance between looking too much like an altered photograph, and having enough detail that it doesn't look like what it is, a shitty drawing.
I'm finally getting down to the business of developing techniques for rotoscoping my dude (rotoscoping means tracing over photographs in some form). Its been a struggle, to find a balance between looking too much like an altered photograph, and having enough detail that it doesn't look like what it is, a shitty drawing.
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