
Am I getting anywhere with these character studies? Not sure. They're fun though.It takes a pretty strong conscious effort to draw differently than I usually do.
An ongoing documentation of our animated projects We are: Andrew Brown - Animation, sets, puppets, direction. Michael Addison - Post production, producer. David Sikma - Photography, image processing, lighting.
Johannes in action. Animating this scene is getting a bit tedious. I'm almost at that dangerous 'I know how the thing looks now so the magic is gone' stage. Which makes it harder to work.
I think Johannes looks pretty good from profile. I'm going to try to show him from this angle as much as possible.
The idea with this little sequence is that you hear the tied-up guy making i'm-tied-up sounds, but you can't tell what it is. Suspense or something.
Not thrilled with the way Johannes turned out (the new guy in the pictures). Attempt #3 on the face got a pass. Impatience and trying to hurry things up wrecked the first two.

This scene is turning into a real monster. I originally thought it would be minute or so. Now it's apparent it's going to clock in at 2 1/2, minimum. These shots are almost all real hard; the one wherein the bird lunges took 5 hours of practice animation and prep work. But i'm knocking them down one after the other, in one take.
The one where he stands up and turns around with the bird real slow was a lesson; wasted alot of takes before I bore down and really figured out.
The animation ain't fabulous, but i'm okay with it. Looks like puppet animation.
I scrapped the shot (see previous video clip) where he swishes the bird around. Too odd, and the bird looked almost cute. Can't have that.



I was having a hard time with the arms; there's tension on them due to the rope. I remembered something I saw from the 'making of' of an old Japanese stop motion. I trick they were using to animate moving grass. Works real good. Just secured a thread spool with a nylon insert lock nut, tight enough that the tension don't unravel it.
We've been having problems with greenscreening. We thought we had a good result, but we really didn't look close enough. We're using an AE plugin; Keylight 1.2. Which is a great pice of software, that's been used for a zillion Hollywood films. Point being, it works just fine.







The lighting sure is finicky. The HDR processing makes it more so. It's pretty much done, though. We're getting reasonably consistent results, and keep going back to the same set-up. It's not as simple as making it look good; there's other considerations too. A great deal of the backgrounds that'l constitute most of the footage will be just the back wall, up close. I've found that too much contrast in the back wall is distracting when you stick a puppet image in there. For example. We're also not really sure exactly how warm or cool the thing is going to be overall. Probably pretty cool. It's more evil.
We've put some gels on our lights; tungsten to daylight conversion. Dave was finding that he had to push the raw exposures harder than they should be pushed to correct the colour. HDR does some pretty whacky stuff; one picture will come out great, and another nearly identical one, with the light moved slightly, will come out dark and murky. We're learning some stuff though.
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