


An ongoing documentation of our animated projects We are: Andrew Brown - Animation, sets, puppets, direction. Michael Addison - Post production, producer. David Sikma - Photography, image processing, lighting.

I've been examining various permutations of set design, trying to see what does and doesn't work. I made a crude photoshop sketch, trying to really exaggerate the 'gestural architecture' thing; the picture is what a side wall could possibly look like; the painting would be perpendicular to this plane, on the left. I thought it was a bit crazy looking, but i'm starting to like it.



REJECT
I made a wee cabinet for holdings prints/sketches etc. I knew it was a bit shitty when I was doing it, but I plowed through to the end. The next day (today), I decided that the thing just didn't cut it. Its always the right decision to do it over, but it sure sucks to have to write off so much work. Maybe it'll make an appearance in the shadows some where, in the big pile of junk i'm planning.





This week i'm going to be working on assorted junk; books, brushes, furniture, and other misc. items you might find in an artist's studio. I made a book; turned out okay, but could be alot better. Making small items sure is alot less tedious that set building - an hour or two from start to finish, and its no big deal if it doesn't turn out that well.






I started building the upstairs attic thingy; I wasn't sure how it would look with the painting, so I decided to go ahead and build the mega-easel, and put in a mock-up frame the represent the painting. It seems to all be working fine.
I've never seen anything like a modern easel in my research, but my rule of thumb is that if was well within their capability to build, I can use it. As long as it isn't anything that requires an industrial revolution to exist. One example is tubes of paint; they didn't have them. They grinded raw pigments, and mixed them with linseed oil. I'm going to have such a setup in the set,
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