
A couple test comps with shots of the set. It's a useful practice. Helps keep in perspective the relative importance of the background. I.e. not the most important thing.
An ongoing documentation of our animated projects We are: Andrew Brown - Animation, sets, puppets, direction. Michael Addison - Post production, producer. David Sikma - Photography, image processing, lighting.


It's missing a few bits, but pretty much done. The missing bits are done. I just ain't glued them suckas on yet. I baroqued the shit outta the thing. This set has been a real bastard. A real battle to dial back the suck. I'm happy with the thing now though. This is just the side wall. Front wall done too. Now I just have to make a floor in photoshop. Then i'll have it printed out.

Spent almost an entire day battling design problems. Needed more stuff to fill the big empty spaces and make it feel more like a window. Tried all sorts of things; probably about 5 different attempts in total. Even got as far as building a jig for making an asian-looking window grate. But those problems are solved - just a couple hours left to finish this thing. Then I gotta knock off the (much simpler) side wall, and the floor. For the floor, i'm just gonna make a big-ass photoshop file and get it printed out full-size on photo paper. And glue the sucker on there.


This big whacky thing is going to be a huge wrought-iron window. Or patina copper, rather. For the Interior of Lord William's digs. There will be other elements, but this will be the main one. Going to go for a less ambitious set. Just some strong design. 


Got myself back on track today. I bore down and followed the plan I formulated for the piles of gooey monsters. That, plus a few aerial elements, all following the composition plan, made it feel more like a proper composition. It's not even close, but I can feel the suck being dialed down.
Had a crappy day with this thing yesterday; spent alot of time staring into space, thinking of ways to make the composition work.

I'm currently working on populating the centre of the thing. Gonna be a lot of work. There's a certain threshold you hit where you can start copying and pasting existing elements. I'm a long way from that point now. There's about six rusty-armor-spear guys in there now, and about 10 'souls'. I want to have hundreds in there. I've got some efficient ways of doing it though; I make a single crude key in Aftereffects of the element, and then just 'replace footage' for the rest of the elements from the shooting batch. And i've got an array of Photoshop actions saved, some tied to hotkeys.
The painting, underway. It's rather a big file; 12,000 pixels wide. The red rectangle in the upper left is 1920 pixels wide, or maximum zoom in After Effects. The photoshop file of the landscape has three layers; the basic picture, then a shadow layer and a highlight layer; i'm painting into masks to reveal them if I need a dropshadow or a highlight from an added light source.
Hell, in progress. I'm going to do this part of the movie for the next two weeks. I was losing my work ethic with the other set; better to switch to something fun and keep working. It's all floral foam. With a tealight in the middle for lighting. I'm going to photoshop all the people into in. Gonna be hard. The puppets i'll be photoshopping in are the same size as the Hell set. I'll figure something out. Also have to figure out how to get enough resolution out of the thing. I did the math today; a nine-photo stitch still wouldn't be enough. And it takes my computer about five minutes to save a photoshop file that's 12,000 pixels wide. Which ain't enough. Gonna have to do some shenanigans with AE, I expect. Parenting high-res close up shots to a lower res wide shot.

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