Just another little study of how I envision the woods. Maybe a little less foggy, though.
Thursday, November 16, 2006

So here's the challenge; our 'INTERIOR FOREST EVENING' set would look like this and would be about this large on 1:12 scale, i.e. too big (12' +). It could be done, but that kind of size would be a little excessive. The trouble is, how to represent the farther-away forest in a way besides simply building it to scale (see close-up image - it's the parts furthest away from the camera cone that i'm talking about). We could simply drop in a flat image with a bluescreen, but we track forward throughout these shots, so that may not fly.
So, i'm not sure what to do. However, my experience has been that it's remarkable to what degress you can b.s. a shot; i.e. we could just stick a couple of modular pieces back there to fill the space as need be, and the viewer probably wouldn't notice and continuity errors. But, shit, i'm not sure.
As usual, the proper step is going to be busting out the ol' camera and mocking up the set with cardboard. It's difficult to visualize the extreme distortion of a camera lens until you see it.
Monday, November 13, 2006
Wednesday, November 08, 2006

SET NUMBER 1
I've finished designing the first set - not too much to this one. Just the road seen on the opening shot, and the fields on either shot; see storyboard and marked area. I did a little sketch to determine how i'll approach constructing the basic structure, using standard sized building materials. The red lines illustrate a 64 degree angle of view, i.e. the angle of view of the lens of our camera. Hopefully i'll be able to bang this thing off in fairly short order.
Saturday, November 04, 2006
Friday, November 03, 2006
Here's a big wide, partly aerial shot of the field, sort of like the view you'd have if you were wearing stilts or high heels. The perspective is a bit screwed and it doesn't have quite the layout i'd like, but i'm going to feed it through the ol' photoshop. Working digitally sure is handy - I have a lot more patience working with photoshop than scribbling with Pantone markers.

' T h e P l a c e'
As mentioned in a previous post, we've substituted the cedar grove of the original story for a big, ominous field with the remains of some sort of structure(s) in it. The little sketch shows the view of our main character when he comes upon this place. The map shows the scale, and the (rough) camera angle. Obviously we don't intend to build a set this large; we'll be using digital smoke and mirrors.
THE APPROACH TO THE STORY
I've been doing lots of thinkin' and sketchin' and head-scratchin', developing our approach to this story. Here's what i've come up with.
I've replaced the path through the rice paddies with an overgrown abandoned road, that leads to an ominous-looking forest/grove of trees.
I've replaced the grove of cedar trees, where the murder took place 'one hundred years ago' with a wide field, in which are seen the remains of a complex of buildings, weathered done to little more that outlines on the grass. The implication is that the 'murder' was tied to some sort of larger historical or political event.
I've done concept sketches illustrating these ideas - i'll post some of them as soon as I can get access to a scanner.
The Story
It looks certain that we are going with this story; it's short, has only one armature, and is choke-full of landscape/digital composite goodies.
Here's a summary of the story (posted in full in the previous post):
Guy has a dream.
He's carrying a blind kid on his back along a road.
Kid acts all creepy like he knows something.
They come to a crossroads. Kid says 'go left'.
They come to a grove of cedar trees.
The kid says, 'this is where you murdered me one hundred years ago'. The end.
Sunday, October 22, 2006
I'm digging this story quite a bit. It's short, it requires only two armatures, and a large part of the backgrounds required could be acheived with composites and CG work. I have to pass it by Mike Addison first, but I think he'll dig it.
The Third Night
I had this dream.
I was carrying a child of six on my back. I’m sure it was my child. Only, the strange thing was, before I realized it he was blind with a freshly shaven head. When I asked, “When did you lose your sight?” he replied, “What? Long ago.” There’s no doubt that voice was a child’s, but he spoke like he was an adult. Like an equal.
Green rice paddies were to the left and right. The road was narrow. The fleeting shadows of herons could be seen in the darkness.
“We’ve started toward the rice paddies, haven’t we?” he said on my back.
I turned my face to the rear and asked, “How do you know?”
“Aren’t the herons crying?” he answered.
Sure enough, when he said that, they cried out twice.
Although he was my own child, I became a little frightened. With him on my back I didn’t know what would happen from here on. I wondered if there weren’t some place I could just abandon him. When I looked out into the darkness and I could see a large forest. Just as I started to think “If over there…” a voice going “Hee hee” came from my back.
“What are you laughing at?”
He didn’t answer. All I heard was, “Father, am I heavy?”
“You’re not heavy,” I replied.
“Soon I’ll become heavy.”
I kept quiet and, with the forest as my guide, walked toward it. The road in the rice fields twisted irregularly. We couldn’t exit as easily as I had thought. After a while the path forked. I stood at the split in the road and rested.
The boy said, “There should be a stone standing here.”
Sure enough, an eight inch square stone stood about waist high. Written on the face, “Left Higakubo, Right Hottahara.” I could clearly see those red letters in spite of the darkness. They were like the red color of a newt’s belly.
“Left will be fine,” the boy ordered. When I looked left the forest was starting to cast dark shadows from the sky over our heads. I hesitated a little.
The boy added, “You don’t need to hold back.” Helplessly I started walking toward the forest. I was thinking that the boy seemed to know everything, even though he was blind. When the single road approached the forest, he said on my back, “Being blind is a real inconvenience.”
“But it’s okay, because I’m carrying you.”
“I’m sorry you have to carry me, but to be made a fool of by people won’t do. To be made a fool of by a parent, especially, won’t do.”
Somehow things had become unpleasant. I was thinking how I wanted to hurry to the forest and dispose of him, and I hurried.
“You’ll understand when we get a little farther.—it was just like this night,” he said on my back, like he was speaking to himself.
“What was?” I asked, with intensity in my voice.
“What was? You know, don’t you.” the child answered with a sneer. And then I got this feeling that I did. But clearly I didn’t know. It was just that it felt like it happened on a night like this. It felt like if I just went a little farther, I would know. Knowing would be very difficult, so while I didn’t understand I hurried to dispose of him. I had to feel relief. I hurried.
Rain had been falling for some time. Little by little the road darkened. It was almost like a dream. But this small kid was sticking to my back, and he illuminated my entire past, present and future, shining like a mirror that didn’t miss an ounce of the truth. Yet, he was my child. And he was blind. I couldn’t stand it.
“Here, here. Right at that cedar’s roots.”
I could clearly hear the kid’s voice. Unconsciously I stopped. Without noticing we had entered the forest. Just five feet in front of me was a black mass. Without a doubt, I could see it was the cedar tree the kid had spoke of.
“Father, it was at that cedar’s roots there, wasn’t it.”
Without thinking, I replied, “Yes, it was.”
“I think it was 1809, the year of the Dragon.”
Of course, I was made to think of 1809.
“From today it’s been exactly one hundred years since you killed me.”
As I heard those words, one hundred years ago, the year of the Dragon, on a dark night like this, by the roots of a cedar, the realization that I murdered a blind man abruptly burst into my mind. And as soon as I started to become aware that I was a murderer, the child on my back suddenly grew as heavy as a stone Jizo statue.
I was carrying a child of six on my back. I’m sure it was my child. Only, the strange thing was, before I realized it he was blind with a freshly shaven head. When I asked, “When did you lose your sight?” he replied, “What? Long ago.” There’s no doubt that voice was a child’s, but he spoke like he was an adult. Like an equal.
Green rice paddies were to the left and right. The road was narrow. The fleeting shadows of herons could be seen in the darkness.
“We’ve started toward the rice paddies, haven’t we?” he said on my back.
I turned my face to the rear and asked, “How do you know?”
“Aren’t the herons crying?” he answered.
Sure enough, when he said that, they cried out twice.
Although he was my own child, I became a little frightened. With him on my back I didn’t know what would happen from here on. I wondered if there weren’t some place I could just abandon him. When I looked out into the darkness and I could see a large forest. Just as I started to think “If over there…” a voice going “Hee hee” came from my back.
“What are you laughing at?”
He didn’t answer. All I heard was, “Father, am I heavy?”
“You’re not heavy,” I replied.
“Soon I’ll become heavy.”
I kept quiet and, with the forest as my guide, walked toward it. The road in the rice fields twisted irregularly. We couldn’t exit as easily as I had thought. After a while the path forked. I stood at the split in the road and rested.
The boy said, “There should be a stone standing here.”
Sure enough, an eight inch square stone stood about waist high. Written on the face, “Left Higakubo, Right Hottahara.” I could clearly see those red letters in spite of the darkness. They were like the red color of a newt’s belly.
“Left will be fine,” the boy ordered. When I looked left the forest was starting to cast dark shadows from the sky over our heads. I hesitated a little.
The boy added, “You don’t need to hold back.” Helplessly I started walking toward the forest. I was thinking that the boy seemed to know everything, even though he was blind. When the single road approached the forest, he said on my back, “Being blind is a real inconvenience.”
“But it’s okay, because I’m carrying you.”
“I’m sorry you have to carry me, but to be made a fool of by people won’t do. To be made a fool of by a parent, especially, won’t do.”
Somehow things had become unpleasant. I was thinking how I wanted to hurry to the forest and dispose of him, and I hurried.
“You’ll understand when we get a little farther.—it was just like this night,” he said on my back, like he was speaking to himself.
“What was?” I asked, with intensity in my voice.
“What was? You know, don’t you.” the child answered with a sneer. And then I got this feeling that I did. But clearly I didn’t know. It was just that it felt like it happened on a night like this. It felt like if I just went a little farther, I would know. Knowing would be very difficult, so while I didn’t understand I hurried to dispose of him. I had to feel relief. I hurried.
Rain had been falling for some time. Little by little the road darkened. It was almost like a dream. But this small kid was sticking to my back, and he illuminated my entire past, present and future, shining like a mirror that didn’t miss an ounce of the truth. Yet, he was my child. And he was blind. I couldn’t stand it.
“Here, here. Right at that cedar’s roots.”
I could clearly hear the kid’s voice. Unconsciously I stopped. Without noticing we had entered the forest. Just five feet in front of me was a black mass. Without a doubt, I could see it was the cedar tree the kid had spoke of.
“Father, it was at that cedar’s roots there, wasn’t it.”
Without thinking, I replied, “Yes, it was.”
“I think it was 1809, the year of the Dragon.”
Of course, I was made to think of 1809.
“From today it’s been exactly one hundred years since you killed me.”
As I heard those words, one hundred years ago, the year of the Dragon, on a dark night like this, by the roots of a cedar, the realization that I murdered a blind man abruptly burst into my mind. And as soon as I started to become aware that I was a murderer, the child on my back suddenly grew as heavy as a stone Jizo statue.
IT'S ALL OVER
Well, it seems to be settled. The behemoth project 'The Hell Painting' is going to be put on indefinate hiatus. It doesn't mean that all the work done on it will be thrown away - I really like many elements of the story.
The plan now is to start something new, and small. I was thinking of making it an excersise in speed - let's see how fast a short stop-motion animation peice can be produced. That doesn't mean that I intend to make it shoddy, however. I just plan to move forward quickly with minimal dicking around. It will also be fun to document a project in its entirety, from conception to finish.
I'm currently working my way through a mass of short stories, mostly in the fairy/folk tale vein. I'll post a few of the contenders that i've found so far.
Wednesday, October 18, 2006

WE'RE THINKING OF QUITTING
Conservative estimates, based on myself putting in 24 hours per week, places our production completion date six years away, which has an unfortunate ring of truth. I would be thiry-three. We don't really like the sound of that. We would be pretty disappointed to put 'The Hell Painting' on indefinate hiatus, as we have quite a bit of enthusiasm for the thing. However, if we have to cut our losses, prolonging it obviously won't help. It wouldn't mean quitting stop-motion animation, however; I would start immediate work on some sort of 1-2 set public domain fairytale piece, 2-3 armatures, no moving faces, all narration, one year ETA. But we're going to sleep on it before I smash our $2500 giant fancy dusty set.
Saturday, October 14, 2006



C R A P B O T 9 0 0 0
Here it is! It doesn't work!! Because it's a piece of crap! My initial attempt was a 'constructive learning experience'. The next one is going to better, in that it's going to work. It worked to some degree, but was just too glitchy - all the glitches were adding up, and it was a ways from being done.
Wednesday, October 11, 2006


ROBO HEAD 2.0
Robo-Head V. 1.0 is a bust. I will post pictures of the hunk of crap, along with reasons why it failed, soon. It turns out that making an animatronic head from things you can buy at a hardware store is hard!
In the meantime, i've been sketching out a design for a new head, based on research and knowledge gained through my initial failure. So far, i've got the mechanism for eye movement designed.
Sunday, October 08, 2006
Saturday, October 07, 2006
ROBOT HEAD
I'm working hard on the big head. The thing really is a robot - the functions just happen to be controlled with threaded steel rods instead of electronics. Its getting more and more complicated - there's a huge nest of cables coming out the back, and quite a criss-crossing of guy wires holding the thing in place. On a project like this, there's a point where things can get so complicated and begin to affect other funtions in unpredictable ways that the whole thing ceases to work. Hopefully it won't get to that point.
I'm also working with fiberglass and resin. I had forgotten how annoying the stuff is to work with.
Total days so far on Johanne's Big Head - 5. Estimated hours spent - 30.
I'll post some pictures of the thing soon.
Sunday, October 01, 2006
I've got nothing to say, beyond that i'm impatiently waiting for my three-days-off-a-week life to begin so I can really start working on this thing. I expect to have the 'robot head' up and running in very short order.
Michael Addison has been working on honing the animated storyboard for the two scenes involving our exterior studio set - after this, we'll move on to shooting reference footage for the animation, so we can cheat. We intend to rely on cheating as much as possible with the animation - its never been our strong point.
Michael Addison has been working on honing the animated storyboard for the two scenes involving our exterior studio set - after this, we'll move on to shooting reference footage for the animation, so we can cheat. We intend to rely on cheating as much as possible with the animation - its never been our strong point.
Wednesday, September 27, 2006

Face Robot
Dave 'Ninja Fingers' Sikma posted these here neat-o pictures of our head armature, version Mark I. The jaw goes up and down, as do the eyes. Both are controlled by threading the 1/4" rod seen in the back in and out, which is then attached to i's respective mechanism via 1/16" aircraft cable. This is some serious NASA-shit we got going down here.
Just as I foresaw, the only way to approach the thing was to just pop a big-ole drill bit in the old keyless Makita and have at 'er. The eyes move quite smoothly; they're held in place with elastic cords; the same cords also pull the eyes to the extremity of their upward movement - the cable pulls it to the other extremity. The thing is a bit freaky looking.
Progress should be rapid in the future - this represents about a day and a half of work, and i'll have a whole three days off every week in the near future.
Saturday, September 23, 2006
BLAH
I've gone down to working four days a week again; hopefully that'll free up enough time to get our 'big heads' completed in a timely manner. We're hoping to get out of our present studio after the winter, in order to move into a closer space (our current space being a three hour round trip on the bus). I have no idea if we will be able to finish with our current set in that time frame - there is an awful lot of work to be done.
Dave cleaned Loomis Art Supplies out of 'superflex sculpy' today, a task he was able to accomplish despite being lazy.
Wednesday, September 20, 2006
THE BIG HEAD
Inital progress on big head #1 is encouraging - progress has been reasonably rapid. So far i've accomplished the following: sawed off the back of the skull, installed elastic cords in the jaw, and attached a cable to the jaw. This cable will then run to a bolt which will allow us to pull the cable incrementally by loosening or tightening it.
We tested out the good ol' Superflex Sculpy last night; we've determined that it will work. It is, for the unitiated, a modeling clay that is then baked hard - this particular type of Sculpy retains flexibility after baking, which is the key.
Now I have to tackle the eyes and eyelids. It is going to be hard. There will probably be swearing involved.
We should be doing a few little animation tests with the unfinished head reasonably soon - i'll post the results.
Tuesday, September 19, 2006
Well, we now finally have a skull (after the two that Michael R-addison ordered never showed up, i.e. we we're robbed). Now I have to figure out how to build this monstrosity; how to go about this is yet to be determined. The idea, for those of you haven't read the pertinent earlier post, is to build an almost-life sized armature head for our characters; an 'armature head' in the sense that we'll be able to pose the features incrementally to create neat things like feelings and stuff. The snivelling nerds will then animate these heads and then digitally transpose them onto our 9.5" armatures, using teamwork, sharing, and working together. There is a long list of challenges for myself: how to make the eyes move, the jaw, the eyebrows, and at least a few of the muscles involved in smiling, frowning, etc, and what materials to use to accomplish all of these things - and no space-shuttle crap; I have to but this stuff at hardware stores.I do like to design and plan before I jump into anything, but this seems to be case where I simply have to have a whack it to decide the best way to do it. This inital attempt might very well be a botched one.
The first head armature is going to be Johannes, the apprentice to the painter - I managed to locate one particular reference image of a young man that suits our needs, after having looked at thousands. I'd show you the image, but I stole it from a fantastic artist, and it would be a copyright violation. So screw you, you'll just have to wait to see what I come up with.
Tuesday, September 12, 2006

WE'RE BACK
Wednesday, August 02, 2006
We haven't done anything in a while because we're lazy worthless bastards!
I'm currently obsessed with learning to play Celtic guitar, which is taking up all my available obsessiveness; i'm sort of like a bull with a red cape - I fixate on one thing and charge at it. And, I savagely gore people and then trample on them.
I'm currently obsessed with learning to play Celtic guitar, which is taking up all my available obsessiveness; i'm sort of like a bull with a red cape - I fixate on one thing and charge at it. And, I savagely gore people and then trample on them.
Wednesday, July 12, 2006
Design of the bird armature continues; at some point i'm just going to have to start fiddling around with it - its impossible to design it to perfection until you have the actual materials in hand. This first crow might be a write-off - i'm sure design flaws will become apparent when its done and in use. I really should be working on the large-head armatures, but we're still waiting for our 5"x3.5"x3" plastic skulls to arrive in the mail. Until then, this will keep me busy.
Saturday, July 08, 2006
Saturday, June 24, 2006
Wednesday, June 21, 2006
Friday, June 16, 2006



I thought i'd show a few of our sources for our Hell Painting. First and foremost is a couple of works by Bruegel the Elder; 'Triumph over (sic) Death', and 'Mad Meg (sic)'. There's a whole lot of neat stuff in there. We also plan to rip off Gustav Dore's illustrations of 'The Divine Comedy' pretty extensively. You can see from the storyboard drawing that we've already been mugging him.
WHAT WE'VE BEEN UP TO
Mike and I have begun work on the 'animated storyboard'; not quite an actually animated storyboard, but a pre-making of the film. We're putting scanned storyboards into an .avi (movie) file, and editing it as we would the finished product. We'll then add narration, voices, sound effects, and temporary borrowed music. The addition of audio, even though its of a low-grade and temporary nature, is enormously helpful in showing us what our film will look like. Its very difficult to imagine how the story will flow from storyboards only. We'll also be doing a little bit of 'ghetto animation'; cutting out storyboard elements in photoshop, and then moving them around in our pre-movie via Adobe After Effects. So far, i've only seen one of first scenes with the 'pre-make' treatment (storyboards and a few sound effects), and the difference is huge. I was struck by how much we need to add a few shots/elements to stretch the scene out. It went by rather fast.
Unfortunately there's not much to show visually from this process, obviously. But, we are working again on a regular basis - there was a bit of a hiatus there that was getting discouraging. Mike and I are also hammering out what needs to be in our Hell painting.
Wednesday, June 14, 2006
CRAIG BOYKO
I have this friend-guy who is of the name of Craig, Boyko, etc. His most notable characteristic, besides near-heroic inner strength displayed in the overcoming of a glandular weight problem, is his real-good writery-ness. In fact, other smartguys who are smart and good have said that he is a all-roun smartguy. So, I sent him our screenplay so he could have a look, at his own suggestion. This is a bit of what he sent us back:
One final thought: On reading the story, I had this
idea that the true horror of the final scene is not
imagistic so much as contextual: In other words, a
woman burning in a carriage is not as hellish as the
whole story behind the woman, her identity, and the
identity of the painter, etc. Thus in a way the Hell
Screen story IS a kind of hell screen itself, I guess.
I thought it would be interesting to play on this idea
at the conclusion of the story, or in this case
screenplay. From Johannes' perspective then, what HE
would find especially hellish would not be Anna-Maria
in the carriage, but
Cornelisz-watching-Anna-Maria-in-the-carriage. And
particularly the look on Cornelisz's face, changing
perhaps from horrified to enthralled as he sees what
he will paint. Perhaps Johannes' narration could
conclude on something like, "This, it seemed to me,
was the one key image missing from The Hell Painting:
The Painter's face, as his daughter burned." Just a
thought.
This is a good point, and contains one of the central little kernels of the story. We may even use his idea (but we won't give him any of the money and cocaine and women that we get when we finish the movie).
Monday, June 12, 2006
BLOGS CAUSE CANCER
It seems likely that we'll be back on track soon. Michael 'Rhino Balls' Addison and I will be giving the screenplay a final tweak on Wednesday, after which we (i.e. me) will draw up some quick storyboards. These will be practical storyboards for our own use; no more elaborate 1/2-hour-each-to-draw storyboards. Those were fun, but they served more as concept sketches for sets than storyboards.
I've been getting annoyed lately at the lack of progress - mostly at myself. It becomes difficult to initiate work when you're out of the habit, too busy at work, too poor, etc. And, my partners are pretty useless with their hands - all they can do is go 'clicky-clicky-clicky' (keyboard typing noise) and flap their jaws.
Its also looking very likely that its going to be me doing all the animation; aquiring a partner who will want to work consistently with us for years just doesn't sound very likely.
Dave 'The Human Spagetti Squash' Sikma is going to be printing off some fancy pictures of our storyboards and set, which we will then include in a package, so's people gives us the money.
Friday, June 02, 2006




NEATO STUFF
I thought i'd connect some of the scenes mentioned in the screenplay with some storyboard panels (there are hundreds of these elaborate storyboards) so's you can see what we're envisioning.
SCENE 11: EXTERIOR PLACE OF THE BURNING, NIGHT
LORD WILLIAM
Cornelisz! Step forth! Tonight, to fulfill your wish, I will burn a carriage for you.
LORD WILLIAM
Look well, and do not flinch from what you see - look well, and perhaps you will glimpse hell itself.
In this scene, Lord William grants Cornelisz's innermost desire; a model for the image that has been obsessing him. Cornelisz is somewhat aware that the realiazation of his goal will mean severing his last tie with his humanity, i.e. his daughter. After that, a jive-talking slam-dunking monkey takes him on an eXtreme road trip, and teaches him the true meaning of Christmas.
Sunday, May 28, 2006
WHAT WE'RE GOING TO DO WHEN IT'S DONESometimes people ask me, what are you going to do with this thing when it's finished? Are you going to sell it, or what? Have you guys even like, thought about that at all?
First, we'll get super rich and famous because of our movie. Then, we'll go out and buy Armani suits, which we'll wear exclusively and all the time - we'll buy one, and then immediately soil it with spagetti stains, soya sauce stains, burn marks, and bodily fluids. We won't ever bother washing them - we'll throw it out and buy a new one, or crowds of girls will tear them off our bodies, whichever comes first or is more convenient under the circumstances. We'll drive Italian sports cars, travelling at all times at the highest speed we can manage. We'll always be driving with one hand, as there will be a martini in the other hand at all times. We will also laugh to ourselves constantly in a maniacal a sort of upper-crust sounding screech/giggle. We will crash our Italian sports cars into telephone poles constantly, after which we will go straight to the dealer, martini still in hand, and buy a new one. Which we then will drive off in at top speed.
That is the plan.
Saturday, May 20, 2006
Tuesday, May 16, 2006
Our favorite thing about our project, besides the crushing poverty, is taking the bus to the studio. I take three buses; one from Fraser and Broadway to Granville and Broadway. From there, I take an express bus to Richmond City Centre. I then wait for a very long time for the elusive and semi-mythical 402 to Steveston. The total travelling time is usually an hour and a half, and costs 3 dollars and twenty-five cents. On the way, we get to socialize with lowlifes, and the mentally ill. One such loony, on a recent return trip, followed myself, Dave, and Mike a ways along Broadway, calling us 'jackasses' and threatening to kill us. She did this because she was crazy, and she wouldn't be crazy if she didn't do crazy things, I guess, so she had to do it, which is only reasonable.
Subscribe to:
Posts (Atom)


























